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- on startMovie
- global gcdpath, glocalpath, sndmember, slevel
- repeat with t = 1 to 48
- set the puppet of sprite t to 0
- end repeat
- updateStage()
- set gcdpath to serchcd()
- if voidp(glocalpath) then
- set glocalpath to the pathName
- end if
- set slevel to 3
- newwave("m7.wav")
- puppetSound(member "sound")
- set the loop of member "sound" to 1
- set the soundLevel to slevel
- set the soundEnabled to 1
- end
-